using System.Collections;
using System.Collections.Generic;
using System.Xml.Serialization;
using UnityEngine;

public class FireData
{
   public List<FireInfo> fireInfos = new List<FireInfo>();
}

public class FireInfo 
{
    [XmlAttribute]
    public int id;
    [XmlAttribute]
    public int num;
    [XmlAttribute]
    public int type;
    [XmlAttribute]
    public float cd;
    [XmlAttribute]
    public string name;
    [XmlAttribute]
    public float Delaytime;
}
